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 The UNO classic card game goes revolutionary!




When a spin card is played, someone must spin the wheel. Will luck be on your side? Will players get to discard cards, be forced to pick up more cards, or even exchange hands? In a single turn, everything can change! Players can come from behind and suddenly take the lead. It's fast-paced fun that'll make your head spin! Includes one UNO Spin? wheel and 112 UNO Spin cards and instructions.

How to Play UNO Spin

Setup

  • Place the spinner gameboard in the middle of the table. The wheel reference cards are spread around the table so each player can quickly reference one of them.
  • All of the players draw a card. The player who draws the highest card will be the first dealer.
  • The dealer shuffles the cards and deals seven cards to each player. The rest of the cards are put into one of the slots of the spinner forming the draw pile.
  • The top card from the draw pile is turned over and placed in the other slot to form the discard pile. The player to the left of the dealer will start the round. If the card is a wild draw four it is replaced with another card. Any other special cards impact the first player.

Playing the Game

On a player’s turn they will play one of the cards from their hand. To play a card it has to match the top card of the discard pile in one of three ways:

  • Number
  • Color
  • Symbol
If a player either can’t play a card or chooses not to, they will draw the top card from the draw pile. If the player is able to play this new card they can immediately play it if they want to.

After a player has played or drawn a card, play passes to the next player.

When a player only has one card remaining in their hand they have to say “UNO”. If someone calls them out before they say UNO or the next player has taken their turn, the player has to draw two cards from the draw pile. When a player gets rid of their last card, play passes to the scoring phase.

Spinning the Wheel

When a player spins the wheel they will take the action corresponding to the space that the spinner lands on. If a player gets to discard several cards they get to choose which card is placed on top.

Almost UNO: The player who spun the wheel can discard all but two of their cards.

Discard Number: The player who spun the wheel chooses one number and can discard all of the cards of that number from their hand. A player is not required to discard all of the cards of the chosen number.

Discard Color: The player who spun the wheel chooses one color and can discard all cards of the chosen color. A player is not required to discard all of the cards of the chosen color.

Draw Red: The player who spun the wheel will keep drawing cards from the draw pile until they draw a red card.

Draw Blue: The player who spun the wheel will keep drawing cards from the draw pile until they draw a blue card.

Trade Hands: All of the players will pass their hand to the player on their left. If a player is passed a hand of only one card they have to say “UNO” or they will be assessed the two card penalty.

Show Hand: The player who spun the wheel has to show their hand to the rest of the players. Once everyone has seen the cards, the player can once again hide their hand.

War: All of the players will choose the highest number card from their hand. Everyone reveals their cards at the same time. If one player plays a card higher than all of the other players, they will win the battle. If two or more players tie for the highest number, all of the tied players will play their next highest card. The players will keep playing cards until only one player remains. The player who wins the battle gets to discard all of the cards they played in the war. All of the other players have to put the cards they played back into their hands. The player who plays after the player who won the war gets to take the next turn.

UNO Spin: When this symbol is rolled all of the players race to yell out “UNO Spin”. The first player to yell it out gets to discard one of the cards of their choice from their hand. Play then continues with the player who plays after the player who discarded one of their cards.

Scoring

The player who won the round takes all of the cards left in the other players’ hands. The player who won the round will score points for each card as follows:

  • Number Cards-Number Shown on the Card
  • Draw Two, Reverse, Skip-20 points
  • Wild, Wild Draw Four-50 points

If none of the players have a combined total of 500 points another round is played with the next player clockwise becoming the dealer.

End of Game

The game ends when one of the players have scored 500 points. The player with 500 or more points has won the game.


MRP 1600

Offer Price ₹ 699